I can control the time it'll take me to get to destination, acceleration, everything. It requires quite high acceleration, but I can maybe later use a trick of having both acceleration and deceleration defined separately.Īnd I have kinematic movement equations for all my queries, e.g. I ended up going for accelerated velocity.
![unity 3d platformer character controller unity 3d platformer character controller](https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/edda6d0d-12a2-4485-8cc5-46ef446f2fc4_scaled.jpg)
in some casess I needed to calculate 1.5 - 2 seconds until velocity drops enough. Acceleration was variable, depending on the speed, and with low sharpness or high speed, braking distance was way too high for me to put a limit on steps I need to calculate. I've done that in excel, and then also compared it with real world acceleration it would imply in different scenarios with different sharpnesses and so on. """: "1.0.0",Ĭlick to expand.Basically doing the integration. thank you for your hard work (i am also thinking about your other asset Kinematic Character Controller, when i can afford to, thank you) Unity has made a real mess of this situation, i do not want to sound demanding i just want to make sure i can test my dev environment for this set up prior to making purchases.
![unity 3d platformer character controller unity 3d platformer character controller](https://unityassetcollection.com/wp-content/uploads/2022/07/3D-Platformer-Game-Kit.png)
However, since Unity recently changed dots to only manually inclusion of each and every dots package + dependencies, it is very difficult to know what is the best environment to set up to start withĬan you please include exact list of packages and also their version number or links to a list of these package names in manifest inclusion form (example: ), you use when developing and utilizing your asset, and also with sample packages, i understand that atleast these will be mandatory? I am considering purchasing your asset for testing purposes and before I do this i read you have specific requirements for version of unity and the use of DOTS and ECS